Hypervisor Spaziale Real-Time: Virtualizzazione GPU e Cambio di Contesto al Microsecondo

Livello di virtualizzazione bare-metal che suddivide le GPU dei data center in slice spaziali deterministiche con isolamento al microsecondo.

Real-Time Spatial Computing & 3D Gaussian Splatting Architecture Modes

End-to-End Spatial Computing Topology Layers

Spatial Performance & Latency Benchmarks: > 60 FPS (Volumetric Splat Rendering) | < 4.2 ms (Motion-to-Photon Latency) | < 2.5 mm (Spatial Anchor Repeatability) | < 15 ms (5G URLLC Holographic Delivery)

Core Specifications

Technical Whitepapers & Research

Related Cluster Architecture Specifications